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cv::v4d::V4D Member List

This is the complete list of members for cv::v4d::V4D, including all inherited members.

add_transaction(cv::Ptr< V4DContext > ctx, const string &invocation, Tfn fn, Args &&...args)cv::v4d::V4Dinline
branch(Tfn fn)cv::v4d::V4Dinline
branch(Tfn fn, Args &&... args)cv::v4d::V4Dinline
capture(cv::UMat &frame)cv::v4d::V4Dinline
capture()cv::v4d::V4Dinline
capture(Tfn fn, Args &&... args)cv::v4d::V4Dinline
clearPlan()cv::v4d::V4Dinline
close()cv::v4d::V4D
copyFrom(const cv::UMat &arr)cv::v4d::V4D
copyTo(cv::UMat &arr)cv::v4d::V4D
detail::FrameBufferContextcv::v4d::V4Dfriend
display()cv::v4d::V4D
emit_access(const string &context, bool read, const T *tp)cv::v4d::V4Dinline
emit_access(const string &context, bool read, const T *tp)cv::v4d::V4Dinline
endbranch(Tfn fn)cv::v4d::V4Dinline
endbranch(Tfn fn, Args &&... args)cv::v4d::V4Dinline
fb(Tfn fn, Args &&... args)cv::v4d::V4Dinline
fbCtx()cv::v4d::V4D
fbSize()cv::v4d::V4D
feed(cv::UMat &in)cv::v4d::V4D
fence()cv::v4d::V4Dprotected
fetch()cv::v4d::V4D
findNode(const string &name, cv::Ptr< Node > &found)cv::v4d::V4Dinline
frameCount()cv::v4d::V4D
getGLFWWindow()cv::v4d::V4D
getPrintFPS()cv::v4d::V4D
getShowFPS()cv::v4d::V4D
getShowTracking()cv::v4d::V4D
getSink()cv::v4d::V4D
getSource()cv::v4d::V4D
gl(Tfn fn, Args &&... args)cv::v4d::V4Dinline
gl(int32_t idx, Tfn fn, Args &&... args)cv::v4d::V4Dinline
glCtx(int32_t idx=0)cv::v4d::V4D
hasFbCtx()cv::v4d::V4D
hasGlCtx(uint32_t idx=0)cv::v4d::V4D
hasImguiCtx()cv::v4d::V4D
hasNvgCtx()cv::v4d::V4D
hasParallelCtx()cv::v4d::V4D
hasSingleCtx()cv::v4d::V4D
hasSink()cv::v4d::V4D
hasSinkCtx()cv::v4d::V4D
hasSource()cv::v4d::V4D
hasSourceCtx()cv::v4d::V4D
HTML5Capturecv::v4d::V4Dfriend
imgui(Tfn fn, Args &&... args)cv::v4d::V4Dinline
imguiCtx()cv::v4d::V4D
initialSize() constcv::v4d::V4D
isClosed()cv::v4d::V4D
isFocused()cv::v4d::V4D
isFullscreen()cv::v4d::V4D
isResizable()cv::v4d::V4D
isStretching()cv::v4d::V4D
isVisible()cv::v4d::V4D
make(int w, int h, const string &title, AllocateFlags flags=ALL, bool offscreen=false, bool debug=false, int samples=0)cv::v4d::V4Dstatic
make(const cv::Size &size, const cv::Size &fbsize, const string &title, AllocateFlags flags=ALL, bool offscreen=false, bool debug=false, int samples=0)cv::v4d::V4Dstatic
makePlan()cv::v4d::V4Dinline
nodes_cv::v4d::V4D
numGlCtx()cv::v4d::V4D
nvg(Tfn fn, Args &&... args)cv::v4d::V4Dinline
nvgCtx()cv::v4d::V4D
parallel(Tfn fn, Args &&... args)cv::v4d::V4Dinline
parallelCtx()cv::v4d::V4D
pixelRatioX()cv::v4d::V4D
pixelRatioY()cv::v4d::V4D
position()cv::v4d::V4D
printSystemInfo()cv::v4d::V4D
run(size_t workers)cv::v4d::V4Dinline
runPlan()cv::v4d::V4Dinline
self()cv::v4d::V4Dprotected
setFocused(bool f)cv::v4d::V4D
setFullscreen(bool f)cv::v4d::V4D
setPrintFPS(bool p)cv::v4d::V4D
setResizable(bool r)cv::v4d::V4D
setShowFPS(bool s)cv::v4d::V4D
setShowTracking(bool st)cv::v4d::V4D
setSink(cv::Ptr< Sink > sink)cv::v4d::V4D
setSize(const cv::Size &sz)cv::v4d::V4D
setSource(cv::Ptr< Source > src)cv::v4d::V4D
setStretching(bool s)cv::v4d::V4D
setVisible(bool v)cv::v4d::V4D
single(Tfn fn, Args &&... args)cv::v4d::V4Dinline
singleCtx()cv::v4d::V4D
sinkCtx()cv::v4d::V4D
size()cv::v4d::V4D
sourceCtx()cv::v4d::V4D
texture()cv::v4d::V4D
title()cv::v4d::V4D
viewport()cv::v4d::V4D
wait(uint64_t timeout=0)cv::v4d::V4Dprotected
workers()cv::v4d::V4D
write()cv::v4d::V4Dinline
write(const cv::UMat &frame)cv::v4d::V4Dinline
write(Tfn fn, Args &&... args)cv::v4d::V4Dinline
~V4D()cv::v4d::V4Dvirtual