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cv::v4d::detail::FrameBufferContext Member List

This is the complete list of members for cv::v4d::detail::FrameBufferContext, including all inherited members.

blitFrameBufferToFrameBuffer(const cv::Rect &srcViewport, const cv::Size &targetFbSize, GLuint targetFramebufferID=0, bool stretch=true, bool flipY=false)cv::v4d::detail::FrameBufferContext
close()cv::v4d::detail::FrameBufferContext
copyFrom(const cv::UMat &src)cv::v4d::detail::FrameBufferContext
copyTo(cv::UMat &dst)cv::v4d::detail::FrameBufferContext
cv::v4d::V4Dcv::v4d::detail::FrameBufferContextfriend
doWebGLCopy(cv::Ptr< FrameBufferContext > other)cv::v4d::detail::FrameBufferContextprotected
execute(std::function< void()> fn) overridecv::v4d::detail::FrameBufferContextinlinevirtual
fence()cv::v4d::detail::FrameBufferContext
FrameBufferContext(V4D &v4d, const cv::Size &frameBufferSize, bool offscreen, const string &title, int major, int minor, int samples, bool debug, GLFWwindow *sharedWindow, const FrameBufferContext *parent)cv::v4d::detail::FrameBufferContext
FrameBufferContext(V4D &v4d, const string &title, const FrameBufferContext &other)cv::v4d::detail::FrameBufferContext
getCLExecContext()cv::v4d::detail::FrameBufferContext
getFramebufferID()cv::v4d::detail::FrameBufferContext
getGLFWWindow()cv::v4d::detail::FrameBufferContextprotected
getIndex()cv::v4d::detail::FrameBufferContextprotected
getNativeFrameBufferSize()cv::v4d::detail::FrameBufferContext
getTexture2D()cv::v4d::detail::FrameBufferContextprotected
getTextureID()cv::v4d::detail::FrameBufferContext
getV4D()cv::v4d::detail::FrameBufferContextprotected
getWindowSize()cv::v4d::detail::FrameBufferContext
GLContextcv::v4d::detail::FrameBufferContextfriend
ImGuiContextImplcv::v4d::detail::FrameBufferContextfriend
initWebGLCopy(const size_t &index)cv::v4d::detail::FrameBufferContextprotected
isClosed()cv::v4d::detail::FrameBufferContext
isFullscreen()cv::v4d::detail::FrameBufferContext
isResizable()cv::v4d::detail::FrameBufferContext
isShared()cv::v4d::detail::FrameBufferContext
isVisible()cv::v4d::detail::FrameBufferContext
makeCurrent()cv::v4d::detail::FrameBufferContext
makeNoneCurrent()cv::v4d::detail::FrameBufferContext
NanoVGContextcv::v4d::detail::FrameBufferContextfriend
pixelRatioX()cv::v4d::detail::FrameBufferContext
pixelRatioY()cv::v4d::detail::FrameBufferContext
position()cv::v4d::detail::FrameBufferContext
self()cv::v4d::detail::FrameBufferContextinline
setFullscreen(bool f)cv::v4d::detail::FrameBufferContext
setResizable(bool r)cv::v4d::detail::FrameBufferContext
setup()cv::v4d::detail::FrameBufferContextprotected
setVisible(bool v)cv::v4d::detail::FrameBufferContext
setWindowSize(const cv::Size &sz)cv::v4d::detail::FrameBufferContext
SinkContextcv::v4d::detail::FrameBufferContextfriend
size() constcv::v4d::detail::FrameBufferContext
SourceContextcv::v4d::detail::FrameBufferContextfriend
teardown()cv::v4d::detail::FrameBufferContextprotected
wait(const uint64_t &timeout=0)cv::v4d::detail::FrameBufferContext
~FrameBufferContext()cv::v4d::detail::FrameBufferContextvirtual
~V4DContext()cv::v4d::detail::V4DContextinlinevirtual