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Creating Widgets
Prev Tutorial: Transformations
Next Tutorial: Creating a 3D histogram
Goal
In this tutorial you will learn how to
- Create your own widgets using WidgetAccessor and VTK.
- Show your widget in the visualization window.
Code
You can download the code from here.
#ifndef USE_VTK
#include <iostream>
int main()
{
std::cout << "This sample requires direct compilation with VTK. Stop" << std::endl;
return 0;
}
#else
#include <opencv2/viz.hpp>
#include <opencv2/viz/widget_accessor.hpp>
#include <iostream>
#include <vtkPoints.h>
#include <vtkTriangle.h>
#include <vtkCellArray.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkIdList.h>
#include <vtkActor.h>
#include <vtkProp.h>
using namespace cv;
using namespace std;
static void help()
{
cout
<< "--------------------------------------------------------------------------" << endl
<< "This program shows how to create a custom widget. You can create your own "
<< "widgets by extending Widget2D/Widget3D, and with the help of WidgetAccessor." << endl
<< "Usage:" << endl
<< "./creating_widgets" << endl
<< endl;
}
{
public:
WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
};
WTriangle::WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color)
{
// Create a triangle
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
vtkSmartPointer<vtkTriangle> triangle = vtkSmartPointer<vtkTriangle>::New();
triangle->GetPointIds()->SetId(0,0);
triangle->GetPointIds()->SetId(1,1);
triangle->GetPointIds()->SetId(2,2);
vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
cells->InsertNextCell(triangle);
// Create a polydata object
vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
// Add the geometry and topology to the polydata
polyData->SetPoints(points);
polyData->SetPolys(cells);
// Create mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
#if VTK_MAJOR_VERSION <= 5
mapper->SetInput(polyData);
#else
mapper->SetInputData(polyData);
#endif
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Store this actor in the widget in order that visualizer can access it
viz::WidgetAccessor::setProp(*this, actor);
// Set the color of the widget. This has to be called after WidgetAccessor.
setColor(color);
}
int main()
{
help();
viz::Viz3d myWindow("Creating Widgets");
myWindow.showWidget("TRIANGLE", tw);
myWindow.spin();
return 0;
}
#endif
Template class for 3D points specified by its coordinates x, y and z.
Definition: types.hpp:255
The Viz3d class represents a 3D visualizer window. This class is implicitly shared.
Definition: viz3d.hpp:68
"black box" representation of the file storage associated with a file on disk.
Definition: core.hpp:106
STL namespace.
Explanation
Here is the general structure of the program:
- Extend Widget3D class to create a new 3D widget. {public:WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());};
- Assign a VTK actor to the widget. // Store this actor in the widget in order that visualizer can access itviz::WidgetAccessor::setProp(*this, actor);
- Set color of the widget. // Set the color of the widget. This has to be called after WidgetAccessor.setColor(color);
- Construct a triangle widget and display it in the window.
Results
Here is the result of the program.