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Pose of a widget
Prev Tutorial: Launching Viz
Next Tutorial: Transformations
Goal
In this tutorial you will learn how to
- Add widgets to the visualization window
- Use Affine3 to set pose of a widget
- Rotating and translating a widget along an axis
Code
You can download the code from here.
#include <opencv2/viz.hpp>
#include <opencv2/calib3d.hpp>
#include <iostream>
using namespace cv;
using namespace std;
static void help()
{
cout
<< "--------------------------------------------------------------------------" << endl
<< "This program shows how to visualize a cube rotated around (1,1,1) and shifted "
<< "using Rodrigues vector." << endl
<< "Usage:" << endl
<< "./widget_pose" << endl
<< endl;
}
int main()
{
help();
viz::Viz3d myWindow("Coordinate Frame");
myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
axis.setRenderingProperty(viz::LINE_WIDTH, 4.0);
myWindow.showWidget("Line Widget", axis);
cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0);
myWindow.showWidget("Cube Widget", cube_widget);
float translation_phase = 0.0, translation = 0.0;
translation_phase += (float)CV_PI * 0.01f;
translation = sin(translation_phase);
Mat rot_mat;
Rodrigues(rot_vec, rot_mat);
cout << "rot_mat = " << rot_mat << endl;
Affine3f pose2(pose.matrix);
cout << "pose = " << pose.matrix << endl;
cout << "pose = " << pose2.matrix << endl;
while(!myWindow.wasStopped())
{
/* Rotation using rodrigues */
translation_phase += (float)CV_PI * 0.01f;
translation = sin(translation_phase);
Mat rot_mat1;
Rodrigues(rot_vec, rot_mat1);
myWindow.setWidgetPose("Cube Widget", pose1);
myWindow.spinOnce(1, true);
}
return 0;
}
Template class for 3D points specified by its coordinates x, y and z.
Definition: types.hpp:255
The Viz3d class represents a 3D visualizer window. This class is implicitly shared.
Definition: viz3d.hpp:68
"black box" representation of the file storage associated with a file on disk.
Definition: core.hpp:106
STL namespace.
Explanation
Here is the general structure of the program:
- Create a visualization window. viz::Viz3d myWindow("Coordinate Frame");
- Show coordinate axes in the window using CoordinateSystemWidget. myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
- Display a line representing the axis (1,1,1). axis.setRenderingProperty(viz::LINE_WIDTH, 4.0);myWindow.showWidget("Line Widget", axis);
- Construct a cube. cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0);myWindow.showWidget("Cube Widget", cube_widget);
- Create rotation matrix from rodrigues vector
- Use Affine3f to set pose of the cube.
- Animate the rotation using wasStopped and spinOnce while(!myWindow.wasStopped()){...myWindow.spinOnce(1, true);}
Results
Here is the result of the program.