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samples/cpp/tutorial_code/features2D/Homography/homography_from_camera_displacement.cpp
An example program about homography from the camera displacement
Check the corresponding tutorial for more details
#include <iostream>
#include <opencv2/core.hpp>
#include <opencv2/imgproc.hpp>
#include <opencv2/highgui.hpp>
#include <opencv2/calib3d.hpp>
using namespace std;
using namespace cv;
namespace
{
enum Pattern { CHESSBOARD, CIRCLES_GRID, ASYMMETRIC_CIRCLES_GRID };
void calcChessboardCorners(Size boardSize, float squareSize, vector<Point3f>& corners, Pattern patternType = CHESSBOARD)
{
corners.resize(0);
switch (patternType)
{
case CHESSBOARD:
case CIRCLES_GRID:
float(i*squareSize), 0));
break;
case ASYMMETRIC_CIRCLES_GRID:
corners.push_back(Point3f(float((2*j + i % 2)*squareSize),
float(i*squareSize), 0));
break;
default:
}
}
Mat computeHomography(const Mat &R_1to2, const Mat &tvec_1to2, const double d_inv, const Mat &normal)
{
return homography;
}
{
return homography;
}
{
//c2Mc1 = c2Mo * oMc1 = c2Mo * c1Mo.inv()
R_1to2 = R2 * R1.t();
tvec_1to2 = R2 * (-R1.t()*tvec1) + tvec2;
}
void homographyFromCameraDisplacement(const string &img1Path, const string &img2Path, const Size &patternSize,
const float squareSize, const string &intrinsicsPath)
{
Mat img1 = imread( samples::findFile( img1Path ) );
Mat img2 = imread( samples::findFile( img2Path ) );
vector<Point2f> corners1, corners2;
bool found1 = findChessboardCorners(img1, patternSize, corners1);
bool found2 = findChessboardCorners(img2, patternSize, corners2);
if (!found1 || !found2)
{
cout << "Error, cannot find the chessboard corners in both images." << endl;
return;
}
vector<Point3f> objectPoints;
calcChessboardCorners(patternSize, squareSize, objectPoints);
FileStorage fs( samples::findFile( intrinsicsPath ), FileStorage::READ);
Mat cameraMatrix, distCoeffs;
fs["camera_matrix"] >> cameraMatrix;
fs["distortion_coefficients"] >> distCoeffs;
Mat rvec1, tvec1;
solvePnP(objectPoints, corners1, cameraMatrix, distCoeffs, rvec1, tvec1);
Mat rvec2, tvec2;
solvePnP(objectPoints, corners2, cameraMatrix, distCoeffs, rvec2, tvec2);
Mat img_draw_poses;
drawFrameAxes(img1_copy_pose, cameraMatrix, distCoeffs, rvec1, tvec1, 2*squareSize);
drawFrameAxes(img2_copy_pose, cameraMatrix, distCoeffs, rvec2, tvec2, 2*squareSize);
hconcat(img1_copy_pose, img2_copy_pose, img_draw_poses);
imshow("Chessboard poses", img_draw_poses);
Mat R1, R2;
Rodrigues(rvec1, R1);
Rodrigues(rvec2, R2);
Mat R_1to2, t_1to2;
computeC2MC1(R1, tvec1, R2, tvec2, R_1to2, t_1to2);
Mat rvec_1to2;
Rodrigues(R_1to2, rvec_1to2);
Mat normal1 = R1*normal;
Mat origin1 = R1*origin + tvec1;
Mat homography_euclidean = computeHomography(R_1to2, t_1to2, d_inv1, normal1);
homography_euclidean /= homography_euclidean.at<double>(2,2);
//Same but using absolute camera poses instead of camera displacement, just for check
Mat homography_euclidean2 = computeHomography(R1, tvec1, R2, tvec2, d_inv1, normal1);
homography_euclidean2 /= homography_euclidean2.at<double>(2,2);
homography2 /= homography2.at<double>(2,2);
cout << "\nEuclidean Homography:\n" << homography_euclidean << endl;
cout << "Euclidean Homography 2:\n" << homography_euclidean2 << endl << endl;
Mat H = findHomography(corners1, corners2);
cout << "\nfindHomography H:\n" << H << endl;
cout << "homography from camera displacement:\n" << homography << endl;
cout << "homography from absolute camera poses:\n" << homography2 << endl << endl;
Mat img1_warp;
warpPerspective(img1, img1_warp, H, img1.size());
Mat img1_warp_custom;
warpPerspective(img1, img1_warp_custom, homography, img1.size());
imshow("Warped image using homography computed from camera displacement", img1_warp_custom);
Mat img_draw_compare;
hconcat(img1_warp, img1_warp_custom, img_draw_compare);
imshow("Warped images comparison", img_draw_compare);
Mat img1_warp_custom2;
warpPerspective(img1, img1_warp_custom2, homography2, img1.size());
imshow("Warped image using homography computed from absolute camera poses", img1_warp_custom2);
waitKey();
}
const char* params
= "{ help h | | print usage }"
"{ image1 | left02.jpg | path to the source chessboard image }"
"{ image2 | left01.jpg | path to the desired chessboard image }"
"{ intrinsics | left_intrinsics.yml | path to camera intrinsics }"
"{ width bw | 9 | chessboard width }"
"{ height bh | 6 | chessboard height }"
"{ square_size | 0.025 | chessboard square size }";
}
int main(int argc, char *argv[])
{
CommandLineParser parser(argc, argv, params);
if (parser.has("help"))
{
parser.about("Code for homography tutorial.\n"
"Example 3: homography from the camera displacement.\n");
parser.printMessage();
return 0;
}
float squareSize = (float) parser.get<double>("square_size");
homographyFromCameraDisplacement(parser.get<String>("image1"),
parser.get<String>("image2"),
patternSize, squareSize,
parser.get<String>("intrinsics"));
return 0;
}
XML/YAML/JSON file storage class that encapsulates all the information necessary for writing or readi...
Definition: persistence.hpp:304
CV_NODISCARD_STD Mat clone() const
Creates a full copy of the array and the underlying data.
Template class for 3D points specified by its coordinates x, y and z.
Definition: types.hpp:255
"black box" representation of the file storage associated with a file on disk.
Definition: core.hpp:106
STL namespace.