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Video-Demo
Prev Tutorial: Many_Cubes-Demo
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Original author | Amir Hassan (kallaballa) amir@.nosp@m.viel.nosp@m.-zu.o.nosp@m.rg |
Compatibility | OpenCV >= 4.7 |
Renders a rainbow cube on top of a input-video using OpenGL and applies a glow effect using OpenCV.
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// This file is part of OpenCV project.
// It is subject to the license terms in the LICENSE file found in the top-level directory
// of this distribution and at http://opencv.org/license.html.
// Copyright Amir Hassan (kallaballa) <amir@viel-zu.org>
/*
* Based on cube-demo. Only differs in two points:
* - Uses a source to read a video.
* - Doesn't clear the background so the cube is rendered on top of the video.
*/
#include <opencv2/v4d/v4d.hpp>
using std::cerr;
using std::endl;
/* Demo Parameters */
#ifndef __EMSCRIPTEN__
constexpr long unsigned int WIDTH = 1280;
constexpr long unsigned int HEIGHT = 720;
#else
constexpr long unsigned int WIDTH = 960;
constexpr long unsigned int HEIGHT = 960;
#endif
constexpr bool OFFSCREEN = false;
const unsigned long DIAG = hypot(double(WIDTH), double(HEIGHT));
const int GLOW_KERNEL_SIZE = std::max(int(DIAG / 138 % 2 == 0 ? DIAG / 138 + 1 : DIAG / 138), 1);
#ifndef __EMSCRIPTEN__
constexpr double FPS = 60;
constexpr const char* OUTPUT_FILENAME = "video-demo.mkv";
#endif
/* OpenGL contants and variables */
static const unsigned int triangles = 12;
static const unsigned int vertices_index = 0;
static const unsigned int colors_index = 1;
static thread_local unsigned int shader_program;
static thread_local unsigned int vao;
static thread_local unsigned int uniform_transform;
static GLuint load_shader() {
#if !defined(__EMSCRIPTEN__) && !defined(OPENCV_V4D_USE_ES3)
const string shaderVersion = "330";
#else
const string shaderVersion = "300 es";
#endif
const string vert =
" #version " + shaderVersion
+ R"(
precision lowp float;
layout(location = 0) in vec3 pos;
layout(location = 1) in vec3 vertex_color;
uniform mat4 transform;
out vec3 color;
void main() {
gl_Position = transform * vec4(pos, 1.0);
color = vertex_color;
}
)";
const string frag =
" #version " + shaderVersion
+ R"(
precision lowp float;
in vec3 color;
out vec4 frag_color;
void main() {
frag_color = vec4(color, 1.0);
}
)";
}
static void init_scene() {
glEnable (GL_DEPTH_TEST);
float vertices[] = {
// Front face
0.5, 0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5,
// Back face
0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, };
float vertex_colors[] = { 1.0, 0.4, 0.6, 1.0, 0.9, 0.2, 0.7, 0.3, 0.8, 0.5, 0.3, 1.0,
0.2, 0.6, 1.0, 0.6, 1.0, 0.4, 0.6, 0.8, 0.8, 0.4, 0.8, 0.8, };
unsigned short triangle_indices[] = {
// Front
0, 1, 2, 2, 3, 0,
// Right
0, 3, 7, 7, 4, 0,
// Bottom
2, 6, 7, 7, 3, 2,
// Left
1, 5, 6, 6, 2, 1,
// Back
4, 7, 6, 6, 5, 4,
// Top
5, 1, 0, 0, 4, 5, };
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
unsigned int triangles_ebo;
glGenBuffers(1, &triangles_ebo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, triangles_ebo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof triangle_indices, triangle_indices,
GL_STATIC_DRAW);
unsigned int verticies_vbo;
glGenBuffers(1, &verticies_vbo);
glBindBuffer(GL_ARRAY_BUFFER, verticies_vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof vertices, vertices, GL_STATIC_DRAW);
glVertexAttribPointer(vertices_index, 3, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray(vertices_index);
unsigned int colors_vbo;
glGenBuffers(1, &colors_vbo);
glBindBuffer(GL_ARRAY_BUFFER, colors_vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof vertex_colors, vertex_colors, GL_STATIC_DRAW);
glVertexAttribPointer(colors_index, 3, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray(colors_index);
glBindVertexArray(0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
shader_program = load_shader();
uniform_transform = glGetUniformLocation(shader_program, "transform");
}
static void render_scene() {
glUseProgram(shader_program);
float scale = 0.25;
cv::Matx44f scaleMat(scale, 0.0, 0.0, 0.0, 0.0, scale, 0.0, 0.0, 0.0, 0.0, scale, 0.0, 0.0, 0.0,
0.0, 1.0);
cos(angle), 0.0, 0.0, 0.0, 0.0, 1.0);
cos(angle), 0.0, 0.0, 0.0, 0.0, 1.0);
0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0);
cv::Matx44f transform = scaleMat * rotXMat * rotYMat * rotZMat;
glUniformMatrix4fv(uniform_transform, 1, GL_FALSE, transform.val);
glBindVertexArray(vao);
glDrawElements(GL_TRIANGLES, triangles * 3, GL_UNSIGNED_SHORT, NULL);
}
#ifndef __EMSCRIPTEN__
cv::bitwise_not(src, dst);
cv::resize(dst, resize, cv::Size(), 0.5, 0.5);
cv::resize(resize, blur, src.size());
cv::multiply(dst, blur, dst16, 1, CV_16U);
cv::bitwise_not(dst, dst);
}
#endif
using namespace cv::v4d;
public:
window->gl([]() {
init_scene();
});
}
window->capture();
window->gl([]() {
render_scene();
});
#ifndef __EMSCRIPTEN__
window->fb([](cv::UMat &framebuffer) {
glow_effect(framebuffer, framebuffer, GLOW_KERNEL_SIZE);
});
#endif
//Ignored in WebAssmebly builds because there is no sink set.
window->write();
}
};
#ifndef __EMSCRIPTEN__
int main(int argc, char** argv) {
if (argc != 2) {
cerr << "Usage: video-demo <video-file>" << endl;
exit(1);
}
#else
int main() {
#endif
using namespace cv::v4d;
#ifndef __EMSCRIPTEN__
//Creates a source from a file or a device
auto src = makeCaptureSource(window, argv[1]);
window->setSource(src);
window->setSink(sink);
#else
//Creates a webcam source is available
auto src = makeCaptureSource(window);
window->setSource(src);
#endif
window->run<VideoDemoPlan>(0);
return 0;
}
Template class for small matrices whose type and size are known at compilation time.
Definition: matx.hpp:100
static Scalar_< double > all(double v0)
returns a scalar with all elements set to v0
Definition: mat.hpp:2432
MatSize size
dimensional size of the matrix; accessible in various formats
Definition: mat.hpp:2643
Definition: v4d.hpp:68
void bitwise_not(InputArray src, OutputArray dst, InputArray mask=noArray())
Inverts every bit of an array.
void transform(InputArray src, OutputArray dst, InputArray m)
Performs the matrix transformation of every array element.
void divide(InputArray src1, InputArray src2, OutputArray dst, double scale=1, int dtype=-1)
Performs per-element division of two arrays or a scalar by an array.
void multiply(InputArray src1, InputArray src2, OutputArray dst, double scale=1, int dtype=-1)
Calculates the per-element scaled product of two arrays.
Quat< T > cos(const Quat< T > &q)
Quat< T > sin(const Quat< T > &q)
void blur(InputArray src, OutputArray dst, Size ksize, Point anchor=Point(-1,-1), int borderType=BORDER_DEFAULT)
Blurs an image using the normalized box filter.
void boxFilter(InputArray src, OutputArray dst, int ddepth, Size ksize, Point anchor=Point(-1,-1), bool normalize=true, int borderType=BORDER_DEFAULT)
Blurs an image using the box filter.
void resize(InputArray src, OutputArray dst, Size dsize, double fx=0, double fy=0, int interpolation=INTER_LINEAR)
Resizes an image.
Net::Result infer(cv::GOpaque< cv::Rect > roi, T in)
Calculates response for the specified network (template parameter) for the specified region in the so...
Definition: infer.hpp:474
void scale(cv::Mat &mat, const cv::Mat &range, const T min, const T max)
Definition: quality_utils.hpp:90
Definition: backend.hpp:15
cv::Ptr< Sink > makeWriterSink(cv::Ptr< V4D > window, const string &outputFilename, const float fps, const cv::Size &frameSize)
cv::Ptr< Source > makeCaptureSource(cv::Ptr< V4D > window, const string &inputFilename)
unsigned int initShader(const char *vShader, const char *fShader, const char *outputAttributeName)